Soyuz VR Launch Experience

360 Viewer exported from UE4

Responsibilities were all the texturing, UI design and some modelling (sculpted the bags) for a Soyuz VR Capsule environment. Completed this work over two weeks with Mikey McCusker. Built in UE4. Mostly low poly box modelling, but a few key assets got high polys and bakes.

I don't speak any Russian so I reversed engineered the Cyrillic labels from reference. Sorry for spelling and typos. :-/

Completed as part of an internal project for Opaque Media Group.